Mar 27, 2008, 02:34 PM // 14:34
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#21
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Furnace Stoker
Join Date: Jun 2005
Location: United States
Guild: Dark Side Ofthe Moon [DSM]
Profession: E/
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I would be for "Skin" unlock for weapons.
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Mar 27, 2008, 02:35 PM // 14:35
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#22
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Jungle Guide
Join Date: Jul 2007
Guild: Wars
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I strongly support/oppose changing/not changing some trivial detail in the Hall of Monuments despite having no clear idea of its purpose.
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Mar 27, 2008, 02:41 PM // 14:41
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#23
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Furnace Stoker
Join Date: Jun 2005
Location: United States
Guild: Dark Side Ofthe Moon [DSM]
Profession: E/
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Quote:
Originally Posted by Esan
I strongly support/oppose changing/not changing some trivial detail in the Hall of Monuments despite having no clear idea of its purpose.
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LOL
Only reason why I want the change is I'm trying to unlock as much stuff in the HoM as possible... and reassigned myself I will only have a small handful of the destroyer weapons.
I know our GL was a bit miffed about the really rare stuff not unlocking.
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Mar 27, 2008, 02:48 PM // 14:48
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#24
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Forge Runner
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Yes, the Monument of Valor is a terrible concept, from the idea behind it to the actual implementation, but it's probably not going to change, ever. No use crying over spilled milk.
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Mar 27, 2008, 03:04 PM // 15:04
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#25
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Wilds Pathfinder
Join Date: Jan 2007
Guild: The Grim Squeakers [REAP]
Profession: N/
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Yeah it'd be nice, though i do really hope Anet does revisit everything they botched in GWEN, the hall being the biggest one. Anyone remember the state the hall was in during the preview weekend? It's better now but they really really failed to make the hall live up to their hype.
Idk, I think they were just rushed into it, they intended to make a lot more for GWEN, the fact that Norn and the warrior Silver Eagle armors are new models and not reskins shows this painfully well. Mind you a lot of the GWEN armors are very nice but they're not especially new or groundbreaking for the most part.
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Mar 27, 2008, 04:36 PM // 16:36
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#26
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Desert Nomad
Join Date: Apr 2006
Profession: W/
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HoM in general is lame.
/got nothin' else
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Mar 27, 2008, 05:03 PM // 17:03
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#27
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Lion's Arch Merchant
Join Date: Dec 2006
Location: Ascalon City
Profession: W/
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Well for Anet if they allowed the addition of tormented it may work for them, as it would force players to buy Nightfall (in some cases instead of just buying the weapons themselves) to obtain those weapons, which means they would make some more money! Money for Anet = win
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Mar 27, 2008, 05:05 PM // 17:05
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#28
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Frost Gate Guardian
Join Date: Jun 2007
Location: Oulu, in magical land called Finland
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The Greatest Weapons ever?
Destroyers? We pwned them.
/signed, 3 times
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Mar 27, 2008, 05:21 PM // 17:21
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#29
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Jungle Guide
Join Date: Dec 2005
Guild: Rebel Rising [rawr]
Profession: A/W
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/notsigned
That would mean I would have to spend 350 ectos for 11 tormented weaopns in order to max out my HoM.
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Mar 27, 2008, 05:25 PM // 17:25
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#30
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Krytan Explorer
Join Date: Jan 2007
Guild: [Leet]
Profession: R/
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Quote:
Originally Posted by Ekelon
/notsigned
That would mean I would have to spend 350 ectos for 11 tormented weaopns in order to max out my HoM.
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Agreed
I would however like to see several different types of weapons allowed - any of the "elite" area weapons should be displayable - Urgoz, The Deep, Tombs, SF as well
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Mar 27, 2008, 05:39 PM // 17:39
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#31
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Jungle Guide
Join Date: Dec 2005
Guild: Rebel Rising [rawr]
Profession: A/W
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Quote:
Originally Posted by Ouchie
Agreed
I would however like to see several different types of weapons allowed - any of the "elite" area weapons should be displayable - Urgoz, The Deep, Tombs, SF as well
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Either don't add anything to HoM... are add ALL greens into HoM. Basically make it like minipets... to where you can overflow the weapons. I think that would be better.
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Mar 27, 2008, 05:44 PM // 17:44
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#32
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I dunt even get "Retired"
Join Date: Aug 2005
Guild: Fifteen Over Fifty [Rare]
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Beaten to death already, and wrong forum (Sardelac). Closed.
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